Wacko Rappers Das Racist Drop 8-Bit Videogame September 3, 2010 at 11:30 pm

Brookyln rappers Das Racist released a new videogame to promote their single “Who’s That Brown” Thursday.

The retro-styled game finds the hipster rappers on a quest to find their hype man “Dap” when Justin Bieber and Jay-Z are waylayed by a limo accident and the duo are asked to fill in onstage.

Their journey takes the pair through myriad videogame genres. They beat up yuppies on the subway a la Double Dragon, ride Back to the Future hoverboards through the streets of New York in a sequence that looks straight out of Narc, and cross the East River, Frogger-style.

And yeah, they also bump into Sarah Palin (pictured above).

Das Racist is best known for its 2008 viral hit, “Combination Pizza Hut and Taco Bell.” Visit the blog Your Music Today to see the non-interactive, music video version of Das Racist’s new Who’s That Brown game.

Image courtesy Das Racist

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Wacko Rappers Das Racist Drop 8-Bit Videogame at 11:30 pm

Brookyln rappers Das Racist released a new videogame to promote their single “Who’s That Brown” Thursday.

The retro-styled game finds the hipster rappers on a quest to find their hype man “Dap” when Justin Bieber and Jay-Z are waylayed by a limo accident and the duo are asked to fill in onstage.

Their journey takes the pair through myriad videogame genres. They beat up yuppies on the subway a la Double Dragon, ride Back to the Future hoverboards through the streets of New York in a sequence that looks straight out of Narc, and cross the East River, Frogger-style.

And yeah, they also bump into Sarah Palin (pictured above).

Das Racist is best known for its 2008 viral hit, “Combination Pizza Hut and Taco Bell.” Visit the blog Your Music Today to see the non-interactive, music video version of Das Racist’s new Who’s That Brown game.

Image courtesy Das Racist

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Gamer Icons Talk Trash in Poker Night at the Inventory at 10:41 pm

A gamer, a rabbity-thing, a heavy-weapons expert and a Mexican wrestler walk into a casino …

Telltale Games will release an all-star poker game built around just such an unlikely mix of videogame characters, the publisher said Thursday.

Poker Night at the Inventory will seat Tycho from Penny Arcade, Sam of Sam & Max fame, internet celebrity Strong Bad and The Heavy from Valve’s multiplayer shooter Team Fortress 2 at the same poker table, and will deal players in as the verbal sparks fly.

Wired.com spoke to Telltale Games CEO Dan Connors by e-mail to get the scoop on the new game.

He said Poker Night at the Inventory would play like the ultimate videogamer fan fiction. “We really thought about the sorts of things these characters would say and the different dynamics they would have with each other: Who would like who, who everyone would just loathe, etc.,” Connors said. The fully voiced characters will trash-talk, display unique tells and react dynamically to the game — promising to create a new experience every time.

Connors confirmed to Wired.com that Poker Night at the Inventory is a single-player game. “Our goal is to make the player feel like there are hanging out with their virtual buddies, shooting the breeze and playing a good game of poker,” he said. “Of course, if your buddies are sociopaths and professional killers, anything can happen.”

The $5 game comes to Steam this fall for the PC and Mac and is being released as part of Telltale Games’ Pilot Program — an effort to give new, risky game concepts a chance to shine. According to Connors, the game will have to sell between 100,000 to 200,000 units to be worth reviving as a franchise. “If this version with these game characters work, we will likely follow it up with new game characters or maybe other celebrities, rock stars and the like.”

Image courtesy Telltale Games

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Gamer Icons Talk Trash in Poker Night at the Inventory at 10:41 pm

A gamer, a rabbity-thing, a heavy-weapons expert and a Mexican wrestler walk into a casino …

Telltale Games will release an all-star poker game built around just such an unlikely mix of videogame characters, the publisher said Thursday.

Poker Night at the Inventory will seat Tycho from Penny Arcade, Sam of Sam & Max fame, internet celebrity Strong Bad and The Heavy from Valve’s multiplayer shooter Team Fortress 2 at the same poker table, and will deal players in as the verbal sparks fly.

Wired.com spoke to Telltale Games CEO Dan Connors by e-mail to get the scoop on the new game.

He said Poker Night at the Inventory would play like the ultimate videogamer fan fiction. “We really thought about the sorts of things these characters would say and the different dynamics they would have with each other: Who would like who, who everyone would just loathe, etc.,” Connors said. The fully voiced characters will trash-talk, display unique tells and react dynamically to the game — promising to create a new experience every time.

Connors confirmed to Wired.com that Poker Night at the Inventory is a single-player game. “Our goal is to make the player feel like there are hanging out with their virtual buddies, shooting the breeze and playing a good game of poker,” he said. “Of course, if your buddies are sociopaths and professional killers, anything can happen.”

The $5 game comes to Steam this fall for the PC and Mac and is being released as part of Telltale Games’ Pilot Program — an effort to give new, risky game concepts a chance to shine. According to Connors, the game will have to sell between 100,000 to 200,000 units to be worth reviving as a franchise. “If this version with these game characters work, we will likely follow it up with new game characters or maybe other celebrities, rock stars and the like.”

Image courtesy Telltale Games

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Hands On: Duke Nukem Forever Lives Again at PAX at 7:31 pm

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SEATTLE — You can take that toe tag off Duke Nukem Forever: The game, presumed dead after developer 3D Realms pulled the plug on it last year, is alive and kicking at Penny Arcade Expo.

And it’s as raunchy as ever.

Borderlands developer Gearbox Software has taken the reins of the first-person shooter, which Take-Two Games will release next year. Two levels of the game are being shown to attendees at PAX 2010, the massive videogame gathering this weekend in Seattle. (The photos above were snapped on the show floor during demo sessions.)

“You cannot kill Duke. You cannot kill Duke!” shouted Gearbox CEO Randy Pitchford to a group of gamers that had waited in line Friday at Take-Two’s PAX booth to see the game. Pitchford, a former employee of 3D Realms, was wearing the Duke shirt the company gave him in 1996.

“I couldn’t let Duke go, either,” he said.

The oft-delayed videogame, a sequel to 1996’s Duke Nukem 3D, became the perennial winner of Wired’s Vaporware Awards during more than a decade of delays.

Apparently, nobody can kill foul-mouthed space marine Duke Nukem. The long-delayed videogame Duke Nukem Forever is resurrected yet again, this time making a surprise appearance at PAX.
Image courtesy 3D Realms

Pitchford insists that this time, Duke is really happening. “We’re in the polishing phase now. This is a game where we cannot make a promise we cannot fulfill,” he told the Wall Street Journal.

Duke Nukem Forever’s troubled development history caused 2K Games to debut the title to the gamer crowd at PAX rather than issue a press release. “PAX is not a show about retailers, not a show about journalists. It’s about players,” Pitchford said. While 2K is not allowing video of the game, the company is encouraging attendees to take as many still cellphone shots as they want.

“Upload that shit to Facebook!” said Pitchford before playing the game’s new trailer at PAX. “Steal a thousand screenshots — I don’t give a fuck.”

During the PAX demo, we got through the first level but were kicked out of the room not long after I got my hands on the game’s second level, in which Duke drives around an arid desert in a monster truck.

I saw enough to reassure anyone worried that a developer change would take the edge off Duke’s greasy sexist charm. Perhaps the high point was the arrival of a building-size, grotesque green alien with three pendulous nude breasts.

“Yeah, I’d still hit it,” Duke growled.

The demo began with space marine Duke Nukem engaging in his favorite recreational activity: urinating. Right Trigger: Piss read the on-screen button prompt. Draining Duke’s bladder, I found myself outside in a hallway with some army buddies who were gathered around a whiteboard that described Operation: Cock Block. Apparently we were going to shoot a giant alien.

At this moment, all hell broke loose and the corridors we were inside started getting destroyed, presumably by the giant alien described on the whiteboard. Running around watching men die all around me, I found a big gun, helpfully loaded with exactly 69 bullets. Ha ha.

Arriving in a football field in front of the giant alien himself, I unloaded bullets into him until he hit the floor. At that moment I jumped on him and tore out his eyeball. “A: Kick a field goal,” the screen read. I did. It was good.

As the first level came to its touching denouement, the camera pulled back to reveal that the giant alien fight was really just Duke playing a copy of Duke Nukem Forever. While receiving oral sex. From two women at once.

“What about the game, Duke? Was it good?” asked one.

“Yeah,” Duke replied. “But after 12 fuckin’ years, it had better be.”

This story was updated to include reporting and hands-on impressions from PAX. Photos: Chris Kohler/Wired.com.

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Decade-Old Easter Egg Unearthed in GameCube Wave Race September 2, 2010 at 8:05 pm

A fan of the 2001 GameCube game Wave Race: Blue Storm found a long-buried Easter egg in the racing game this week.

The code, posted to the NeoGAF message board by user “Raoul Duke,” unlocks a sardonic commentary track that insults the player at every move. “You don’t have an inferiority complex,” the announcer quips. “You’re just inferior.”

The code seems “pretty elaborate,” says Chris Bieniek, editor of Tips & Tricks Codebook magazine. “It’s separate from the password entry system that they used for the rest of the codes in that game, so somebody must have wanted it buried deep.”

JADS, another NeoGAF user, posted gameplay video (above) that highlights the unlocked audio. Those with precariously low self-esteem, beware.

The process, as shared by RaoulDuke, is as follows:

Go to Options and Audio Settings.

There’s a waveform display at the bottom that changes if you press the Z Button—tap Z until the waveform looks like vertically rising fog.

On the D-Pad, press Up, Up, Down, Down, Left, Right, Left, Right, A, X, Z. You’ll hear an audio cue if you did it right.

Back out to the front end.

Start a race. Pick the first guy.

The pit crew voice will now be some dude who basically insults you the entire time. Also, the turbo becomes a little girl’s voice saying “meow meow”

Wave Race: Blue Storm was developed by NST, an in-house Nintendo studio headquartered in Redmond, Washington. It was one of the company’s two launch games for the GameCube console.

Screengrab: Gus Mastrapa

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Super Mario All-Stars Gets Budget Disc Release on Wii at 5:46 pm

Nintendo will re-release its 1993 Super Nintendo game Super Mario All-Stars on Wii in Japan to celebrate the 25th anniversary of the series, according to reports.

A news leak from a retail event in Japan, reported by the indispensable Andriasang, says that Nintendo will release a Wii disc containing the SNES game for 2,500 yen (about $30) that comes packaged with a Mario history book and a soundtrack CD featuring music from games spanning the entire history of the series. Nintendo has since added the game to its release schedule for October 21.

Known as Super Mario Collection in Japan, Super Mario All-Stars contains reprogrammed, enhanced versions of Super Mario Bros. 1, 2 and 3, including both the U.S. and Japanese versions of the second game. It is one of the few games that Nintendo has not released on its Virtual Console download service, most likely because the collection would cut into individual sales of the original versions of the games, which are some of the biggest-selling downloads on Wii.

While slapping a Super Nintendo game onto a Wii disc and calling it a day might seem a bit cheap, these sorts of re-releases are not uncommon in Japan. I own a similar reprint of the arcade game Haunted Castle. In these cases, it’s not so much the content on the disc but the bonus materials included that make it worth the money. If the book and CD are awesome, it’ll make the whole package quite appealing at the bargain 2,500 yen price.

That said, releasing this in America would prove to be more of a challenge.

Final Fantasy XIV Beta Begins, Belatedly September 1, 2010 at 10:45 pm

Final Fantasy XIV. Image courtesy Square Enix


Square Enix will commence open beta testing of Final Fantasy XIV at 7 p.m. Pacific time Wednesday.

The beta test of the new MMO was meant to begin on Tuesday, but was postponed when the Japanese gamemaker discovered “critical” bugs in the code.

Final Fantasy XIV, due out September 30 on PC and in March 2011 for PlayStation 3, is the company’s first foray into the MMO space since it launched Final Fantasy XI in 2002.

It will be interesting to see how Square Enix makes an MMO in the post-Warcraft world. FFXIV recently incurred the wrath of hardcore gamers when it came out that it would try discourage marathon game sessions by reducing the gains of players who stay online and grind for too long.

Remember that there was a similar outcry when folks learned of World of Warcraft’s rest system — a feature that gives people who take time off from the game twice the experience points. We learned to live with that.

The current beta test is for PC users only. Visit the official Final Fantasy XIV open beta website to sign up and start playing, and watch Game|Life for ongoing impressions of the game.

Image courtesy Square Enix

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Christopher Lloyd Plays Doc Brown in Back to The Future Game at 10:19 pm

Christopher Lloyd will reprise his role as Dr. Emmet Lathrop “Doc” Brown in the Back to the Future videogame, publisher Telltale Games said Wednesday.

This will be the first time the actor has portrayed the harried inventor of time travel since Universal Studios launched Back to the Future: The Ride in 1991.

Telltale announced its intention to revive the classic 80’s films as a videogame series earlier this year. Through a licensing agreement with Universal Studios, the maker of contemporary adventure games also has a Jurassic Park title in the works.

The new Back to the Future game, planned for all major platforms, will feature the likenesses of Lloyd and Michael J. Fox. Bob Gale, writer and co-creator of the popular movie trilogy, will consult on the game’s plot and characters.

Telltale Games will be at Penny Arcade Expo in Seattle this weekend with a replica of Doc Brown’s time-traveling DeLorean. Expect photos.

Correction: Doc Brown sightings aren’t as rare as I thought. A reader points out that Lloyd has revived his “Doc” Brown character as recently as 2007 for an extremely cheesy Microsoft corporate video. Thanks, Dan.

Image courtesy Telltale Games

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Review: Dead Rising: Case Zero a Bite-Sized Zombie Massacre August 31, 2010 at 8:05 pm

Case Zero, a downloadable game for Xbox 360, gives players a few hours' worth of the zombie beatdowns that the full Dead Rising 2 game will feature in September.
Image courtesy Capcom

Let’s not mince words. Dead Rising 2: Case Zero is a demo that costs five bucks. It’s still worth it.

The idea of paying real money for a hands-on preview of a game might be a bitter pill for frugal gamers. But Case Zero, an exclusive prequel chapter to Capcom’s forthcoming zombie sandbox Dead Rising 2, is deep enough to merit a token payment.

Coming out nearly a month ahead of the full game, which ships for Xbox 360 and PlayStation 3 on September 28, Case Zero gives players content that won’t be in the final product and rewards those who beat the episode when they finally get their hands on Dead Rising 2.

The Xbox 360 exclusive download, available Tuesday, takes place in the days before Dead Rising 2, setting up the predicament of protagonist Chuck Greene and his infected daughter Katey.

The pair are stuck in a desert town called Still Creek, just a skip and a jump away from Las Vegas, where Dead Rising 2 takes place. The sleepy burg was the site of a military quarantine, but all Hell broke loose and the zombies won the day. Greene’s not just trying to survive: He’s got his daughter to think of. In the tumult of the infection, she got bit. But Greene has been able prevent Katey from turning green and brain-hungry by giving her daily doses of Zombrex, an expensive pharmaceutical that can stave off infection.

That’s where players find themselves when they download Case Zero: stranded, weaponless and staring down a ticking clock. Greene has to find some Zombrex before Katey goes bad.

But all these problems have solutions. If an object isn’t bolted down, Chuck can pick it up and use it to dispatch flesh-eaters. He can also ply other survivors for favors by saving their hides from the slavering masses. Like the original Dead Rising, there’s a right way and a wrong way to juggle all the stuff Chuck has to tackle. Many paths lead to failure, and trial and error are all part of the fun.

Protagonist Chuck Greene must save his daughter from a zombie infection in Dead Rising 2: Case Zero.
Image courtesy Capcom

Even though it’s only a few hours long, Dead Rising: Case Zero has a fair amount of replay value.

Case Zero works like a tutorial for Dead Rising 2, introducing players to the way the game works. And the first, best new feature is the ability to save your game in one of three slots. That’s a fundamental change from the original game, which frustrated many with its solitary save slot.

Case Zero also introduces players to weapon crafting, in which certain specially marked items can be combined into bigger, badder implements of death. Lesson one is to always keep a spiked bat handy, which you make from nails and a baseball bat. The rest is up to you.

The simple act of picking up a chainsaw and hacking a crowd of zombies to pieces is extremely gratifying. Case Zero gives players hundreds of ways to kill the already-dead, so much so that it’s tempting to shrug off time-sensitive quests just to make mulch of Still Creek’s unfortunate residents.

But even in this truncated taste, Case Zero does a fine job of illustrating the tension between the pure fun of offing the undead and the time-sensitive tasks that Chuck must accomplish to get his daughter her medicine.

It took me four or five start-to-finish runs to save every survivor, give Katey her dose of Zombrex (an early injection would result in an overdose) and get out of Dodge. My save file, with its A-rating and five levels of progress for Chuck, will transfer over to Dead Rising 2 later this month.

But despite finishing Case Zero, I found myself drawn back to Still Creek. A couple dangling achievements compelled me to try again: I’d failed to discover one last weapon combination, and I was missing the point for killing a thousand zombies in one run. Those two goals were enough to keep me playing Case Zero another day.

WIRED Lots of content, zombies are still fun to kill, multiple save slots.

TIRED Only available for Xbox 360.

$5, Capcom

Rating:

Read Game|Life’s game ratings guide.

Images courtesy Capcom

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